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Old Apr 23, 2010, 01:23 AM // 01:23   #41
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Originally Posted by Skyy High View Post
Been through this a hundred times before, but heroes didn't kill PUGs. I, and many others, were mainly using henchies before Factions came out to get our alts through the campaign, and all throughout Factions I loaded my party up with henchies too after the first time or two through the game.
No, that just means you were doing it before heros, now that we have heros everyone does it, because generally its easier to H/H than pug. Heros have made H/H (aka soloing) more mainstream, which has killed the game for the majority of pug players
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Old Apr 23, 2010, 04:49 PM // 16:49   #42
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What do you guys think? Is time efficiency the only measure of challenge in pve? Do dp removal and pve skills affect the development of pve farming builds? What are some challenges in pve that are not time based? How can challenge in pve be increased?
Yes, yes, there aren't any and PvE can only be fixed if every monster in the game gets its own unique AI and skillbar. In other words, if you create a new game.
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Old Apr 23, 2010, 09:26 PM // 21:26   #43
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Yes, yes, there aren't any and PvE can only be fixed if every monster in the game gets its own unique AI and skillbar. In other words, if you create a new game.
I don't quite agree with you. I think you can do well to improve the skill bars and tweaking some mechanics.
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Old Apr 24, 2010, 02:54 PM // 14:54   #44
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I don't quite agree with you. I think you can do well to improve the skill bars and tweaking some mechanics.
That doesn't quite make the game good, though. If every monster has the same AI, the game will still be extremely predictable, regardless of how strong this AI is. Singleplayer games and PvE content are only interesting for as long as there are new things to discover. If every mission and every monster is the same then they will stop being interesting after three, maybe four of them. That's exactly the issue Guild Wars PvE has.
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Old Apr 24, 2010, 04:25 PM // 16:25   #45
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Everyone's speaking about frustration with being kicked out after being 60'd out. That's the point of DP though. It seems the point of DP as a punishment for ducking up is lost on a lot of people. Yea, you get booted. Yea, it's a pain in the ass. Yes, you will fail. That is the point of Death Penalty is it not? In pvp, if you get 60'd during a GvG, you don't res at the shrine. You are punished for your mistakes.
All I can say is this guy has actually just answered the DP removal debate. I can see that some casual gamers might get frustrated without DP removals, but really, I find the whole system of buying consumbales to make you beat areas easier a total load of crap. Personally, I would just scrap the whole DP removal system altogether.

As for the PvE skills, I think they do actually give something more to the game, but I have to admit that some of them are ridiculously overpowered once you've wasted some time grinding the titles.

My solution:
Get rid of DP removal completely.
Slightly nerf (only slightly, not kill) PvE skills and have them restricted to only 1 per skill bar (excluding Sig of Capture).
Make chest rewards/boss rewards far more useful than getting a massive mob and killing them for item/ecto loot.

Of course thats all easier said than done, I imagine it'll never happen in GW1.
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Old Apr 25, 2010, 01:43 AM // 01:43   #46
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I don't understand. You want them to impose actual penalties -- something that would affect your gameplay drastically, something that ANet specifically did NOT want to do -- when it was a design choice to not do something like that?

Lawl.

You do realize that that's just a mechanic of artificial difficulty manufactured by MMO publishers to make people play longer and thus give them more subscription moneys, right?
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Old Apr 25, 2010, 02:24 AM // 02:24   #47
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You do realize that that's just a mechanic of artificial difficulty manufactured by MMO publishers to make people play longer and thus give them more subscription moneys, right?
this is guild wars?
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Old Apr 25, 2010, 04:31 AM // 04:31   #48
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I don't understand. You want them to impose actual penalties -- something that would affect your gameplay drastically, something that ANet specifically did NOT want to do -- when it was a design choice to not do something like that?

Lawl.

You do realize that that's just a mechanic of artificial difficulty manufactured by MMO publishers to make people play longer and thus give them more subscription moneys, right?
The original idea of DP was meant as a deterrent. It was meant as punishment for dying. It wasn't as harsh as death in other games. In other games, you lost XP, had to run back to your body, and/or ended up having to replace/repair armor at a cost. Some games had a combination of these mechanics.

In that sense, you're right, DP wasn't as much of an actual penalty as these other games, and you're right, ANet wanted to avoid those drastic punishments, but still give death a meaning. They wanted people to value being alive. DP was the perfect system. It didn't cause long term punishment, it simply meant things were harder for that session. If you had played better, or been more careful, you wouldn't have been in that situation. DP does affect your gameplay for that session drastically. But that was the point of DP. It was meant to keep people from just breezing through the game carelessly. It seems to me that you have missed the point of DP. Unfortunately, there seems to be an ocean of you out there.

Lawl.
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Old Apr 25, 2010, 09:51 AM // 09:51   #49
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not sure here but....
Isn't the OP basically just wanting no cons and no PvE only skills?
Not sure on this again but hasn't the majority of the community kind of accepted that PvE title skills were a bad thing?
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Old Apr 25, 2010, 10:04 AM // 10:04   #50
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In that sense, you're right, DP wasn't as much of an actual penalty as these other games, and you're right, ANet wanted to avoid those drastic punishments, but still give death a meaning. They wanted people to value being alive.
Fast forward to EotN. Wiping in a mission doesn't get you booted anymore, because there are rez shrines available. NPC's during those missions get revived as soon as your party is clear of monsters, instead of an instant mission fail.

Basically enabling even the worst player to finish the story.

DP removal is just one of the ways Anet dumbed their game down.
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Old Apr 25, 2010, 03:24 PM // 15:24   #51
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not sure here but....
Isn't the OP basically just wanting no cons and no PvE only skills?
Not sure on this again but hasn't the majority of the community kind of accepted that PvE title skills were a bad thing?
Maybe here, but in-game, well, thats a different story. I complain about Pve skills all the time in vent with my guild they try to ignore it :/
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Old Apr 25, 2010, 06:03 PM // 18:03   #52
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not sure here but....
Isn't the OP basically just wanting no cons and no PvE only skills?
Not sure on this again but hasn't the majority of the community kind of accepted that PvE title skills were a bad thing?
The point I'm making is that cons and pve skills have lowered the quality of pve players, so of course, I think cons and pve skills have damaged the game.

Removing them now isn't going to work, people would just be upset. Instead, I play the game without using such items. Like I said in an earlier post, I feel like using these things is cheating.

I just wish ANet didn't essentially negate DP in the game. It makes the game a brain dead exercise in pushing buttons.

Last edited by Jacobbs; Apr 25, 2010 at 06:08 PM // 18:08..
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Old Apr 25, 2010, 07:33 PM // 19:33   #53
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I understand your point, and agree with you that the game would be more interesting if it was more challenging (i think that it would be more interesting for a lot of people actually), but i also understand the point of those who have completed all PvE content, maybe many times, and who are left only with title grinding, that they want to do the more brainlessly they can, because it becomes boring really fast, or maybe those who have played for not so long, but never realized that there's something more to do than title grinding (like PvP with friends), maybe because they are in a guild/alliance that plays only PvE/farming, and they grew with the idea that the game was only that.

Now, if someone is tired with the game, you are all right when you say: "play another game, don't ruin this game because you are bored and you don't like to put a bit of effort in this game any more", but unfortunately ANet doesn't want these people to go, so they allow these PvE skills and items to be in the game.

From a PvE point of view, there's no way out: if no new content is released (like new areas, quests etc., that won't happen), old people get tired soon, and they would eventually leave the game if they didn't have something really easy to do, like title grinding. So i don't see any solution here, we can't play and replay the same things over and over again.

From a PvP point of view, imho new people would jump into PvP (or maybe try do to it) if it wasn't so difficult, expecially compared with the simple shiny PvE titles, for the lack of players (to form PvP groups or guilds with) and for the lack of support and systems to give the average player a chance of learning something, which now isn't here, because if you want to learn you have to be really strongly motivated, and to work very hard. There's no organized arena/tournament for inexperienced players, or casual ones, who play worse than the top pvp players, but who could enjoy that low-level pvp too, like in the sports there isn't only the top level series (i don't know how to call them in english, in Italy we call them "serie A, serie B etc."), but there are also lower level series for those who aren't champions, and they are fun too.
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Old Apr 25, 2010, 07:40 PM // 19:40   #54
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From a PvP point of view, imho new people would jump into PvP (or maybe try do to it) if it wasn't so difficult, expecially compared with the simple shiny PvE titles, for the lack of players (to form PvP groups or guilds with) and for the lack of support and systems to give the average player a chance of learning something, which now isn't here, because if you want to learn you have to be really strongly motivated, and to work very hard. There's no organized arena/tournament for inexperienced players, or casual ones, who play worse than the top pvp players, but who could enjoy that low-level pvp too, like in the sports there isn't only the top level series (i don't know how to call them in english, in Italy we call them "serie A, serie B etc."), but there are also lower level series for those who aren't champions, and they are fun too.
It's called ladder play and it's there at least in gvg. Also the FA/JQ, AB and RA are also areas with a pretty low level of skill.
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Old Apr 25, 2010, 08:58 PM // 20:58   #55
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It's called ladder play and it's there at least in gvg. Also the FA/JQ, AB and RA are also areas with a pretty low level of skill.
Yes, but, as i said, the ladder is for experienced players, and AB, RA etc haven't got any tournament (or something similar) to keep people interested, they're only for grinding factions. RA, on top of that, isn't organized (but also FA, JQ and AB) and, tbh, can be really frustrating to play. I was talking about ways of making PvP interesting also for unexperienced or casual players.
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Old Apr 25, 2010, 09:31 PM // 21:31   #56
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Yes, but, as i said, the ladder is for experienced players, and AB, RA etc haven't got any tournament (or something similar) to keep people interested, they're only for grinding factions. RA, on top of that, isn't organized (but also FA, JQ and AB) and, tbh, can be really frustrating to play. I was talking about ways of making PvP interesting also for unexperienced or casual players.
Dude casual players dont care about 'grinding for factions'. Ra and the other low level pvp modes are fun and highly populated.
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Old Apr 25, 2010, 09:37 PM // 21:37   #57
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Yes, but, as i said, the ladder is for experienced players, and AB, RA etc haven't got any tournament (or something similar) to keep people interested, they're only for grinding factions. RA, on top of that, isn't organized (but also FA, JQ and AB) and, tbh, can be really frustrating to play. I was talking about ways of making PvP interesting also for unexperienced or casual players.
I'm not gonna argue against you just for arguments sake, I know what you're trying to say and I agree with you.

However, AB lets you form your own team and it is a good way for pve'ers into pvp. Unlike what some people think a single organised team can make a huge impact on each battle.

Gvg ladder isn't just for experienced players, or at least it shouldn't be. I mean you are still ladder matched even if you fight outside actual ladder range, but I guess there aren't enough people playing anymore for 2 noob guilds to face each other.

One place I would LOVE to see a ladder was in TA, though. Quite a bit easier to form a 4-man team rather than one of 8.
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Old Apr 26, 2010, 12:08 AM // 00:08   #58
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Yes, but, as i said, the ladder is for experienced players, and AB, RA etc haven't got any tournament (or something similar) to keep people interested, they're only for grinding factions. RA, on top of that, isn't organized (but also FA, JQ and AB) and, tbh, can be really frustrating to play. I was talking about ways of making PvP interesting also for unexperienced or casual players.
PvP, and GvG in particular, can be hard to get into. Before the skill split, it was already tough, and now with the skill split, it is especially tough. The point I want to make is that PvE should be more engaging, and that the whole brain dead button pushing doesn't really condition people for the jump to pvp (if they so desire). The problem is, pvp is a very active game type compared to pve. Even when pve wasn't piss easy, pvp was more active. The point is, with pve the way it is now, it doesn't expose people to playing actively or well until they decide to pvp. Then they get owned, and that's the end of that, they give up, and go back to button mashing.
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Old Apr 26, 2010, 12:30 AM // 00:30   #59
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The point I want to make is that PvE should be more engaging, and that the whole brain dead button pushing doesn't really condition people for the jump to pvp (if they so desire). The problem is, pvp is a very active game type compared to pve. Even when pve wasn't piss easy, pvp was more active. The point is, with pve the way it is now, it doesn't expose people to playing actively or well until they decide to pvp. Then they get owned, and that's the end of that, they give up, and go back to button mashing.
I don't know if this is necessarily the case with everyone. Judging the additudes of the PvP crowd on here.....that is by far the no. 1 reason I will not even give GW PvP a chance. The second reason, is that I prefer simulation style games to PvP in and RPG to PvE in, thus making GW more attractive to me for PvE. Those who think PvE is merely button mashing don't know PvE too well. The same can be said for PvP (vent 3 2 1 spike come to mind) although this is not always the case. So in closing, I play PvE to play PvE, not to prepare for PvP. I simply prefer other types of games to PvP in and get my fill of jerks offs there and don't want to taint my GW playing with the like.
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Old Apr 26, 2010, 07:59 AM // 07:59   #60
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I don't know if this is necessarily the case with everyone. Judging the additudes of the PvP crowd on here.....that is by far the no. 1 reason I will not even give GW PvP a chance. The second reason, is that I prefer simulation style games to PvP in and RPG to PvE in, thus making GW more attractive to me for PvE. Those who think PvE is merely button mashing don't know PvE too well. The same can be said for PvP (vent 3 2 1 spike come to mind) although this is not always the case. So in closing, I play PvE to play PvE, not to prepare for PvP. I simply prefer other types of games to PvP in and get my fill of jerks offs there and don't want to taint my GW playing with the like.

This thread is starting to go the way of pve vs pvp, and so it's pointless to continue talking about the state of pve.

My original point was that pve has become a lot less engaging and challenging because of the introduction of things like pve skills (beyond Signet of Capture ), consumables, and dp removal. The game has lost a lot of the obstacles that used to exist to keep elite content just that: elite.

Regardless of how I feel about pvp, the pve in the game, I feel, as declined because ANet has given people the tools to win, even when they clearly should not have.
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